Raymond Long is the GameFix's Head of Studio .
Raymond is a game designer by trade and has built games and applications for multiple platforms including web, mobile and facebook.
Previous to GameFix he worked for GameShow Network, PlayFirst and Tapjoy on projects from Disney, Pixar, Sony and many more.
He is currently working on a better whip for flogging his developer and has currently misplaced the team artist.
Ryan Jenkins is the game developer at GameFix. An engineer with a bent for making games full of easter eggs.
His experience in the gaming and software development industry includes turning trampolines into game controllers, programming robots to work with children, gaming products for stroke victims and web games that bite.
Melvin Sim was born in East Malaysia, and grew up in the city of Kuching. Now go check a map to find out where that is......
Melvin is a CPIT grad with a Bachelor of Visual Communication.
On loan from the LootWinner team, Melvin directs art for GameFix and is a visionary lore keeper.
A brutal team leader in DOTA Melvin is not to be messed with.